Released:
iOS7
AirDrop
New UI
3 big ideas: Clarity, Deference (getting the chrome out of the way of the content), Depth (parallax, blurs, sophisticated animations)
4 things to pay attention to: Content (shows through the bars) , Metrics (cells are going edge to edge), Buttons (using coloured text more than buttons, don’t have borders), Pickers (pops in inline with content)
Text Kit: complement to WebKit
Animations: dynamics, transitions (e.g. View Controller transitions), motion effects (UIMotionEffects – e.g. for parallax effect), UIKit Dynamics (physics engine)
Multitasking: new multitasking interface, background fetch and transfers;
For more info read:
iOS7 Transition Guide
OS X Mavericks
Battery Life – some major updates such as listing power hungry apps;
Centralized Memory Management – Low memory notifications, Purgeable memory, Compressed memory;
Responsive Scrolling – rendered on the main thread in small tiles, automatic for OS X 10.8;
App Nap – Timer Rate Limiting (i.e. apps perform CPU work together);
Multi Monitors;
MapKit;
Xcode 5.0
For iOS7 and OS X Mavericks.
Asset catalogs: naming convention of @2x etc is deprecated (more here: http://stackoverflow.com/questions/17052344/access-asset-catalog-programmatically); slice images in Xcode;
Auto Layout workflow – set constraints and get immediate feedback in Xcode via the Assistant
Debug Gauges – also iCloud debugging; Quicklook for variables;
Testing Tools – Test Navigator (e.g. Unit Tests), can now run just one test or at class or bundle level. XCTest – not much on the internet about all this yet but an interesting article in Chinese here:
Source Control – Top Level source control menu (Checkout, commit, merge, see history)
Continuous Integration – merging many code updates from many developers and constantly integrating them into the code base. Bots – CI tasks that run on OS X Server (Xcode > Product > Create Bot).
Sprite Kit
Available for iOS and OS X.
Physics Engine; Particles; CIFilters; Video so Masking can be added inline over video
See the Adventure Game source code.
Game Controllers
Defining a standard software interface.
1. a hardware standard
2. a software interface